Pyopengl ile Python’da Küp Oluşturma, Katmanlara Ayırma ve Renklendirme
Arkadaşlar bu projemizde temel OpenGl projelerine örnek teşkil eden bir küp oluşturulmasını, olusturulan küpün katmanlara ayırılmasını ve renklendirilmesini göstereceğiz.
Gerekli kütüphaler:
-PyopenGL
-Pygame
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import pygame from pygame.locals import * from OpenGL.GL import * from OpenGL.GLU import * #Gerekli kutuphaneler import edilir noktalar = ( #noktalarin koordinatlari (2, -2, -2), #sag alt arka 0 (2, 2, -2), #sag ust arka 1 (-2, 2, -2), #sol ust arka 2 (-2, -2, -2), #sol alt arka 3 (2, -2, 2), #sag alt on 4 (2, 2, 2), #sag ust on 5 (-2, -2, 2), #sol alt on 6 (-2, 2, 2), #sol ust on 7 (2, -1, -2), # sag alt arka +1 8 (2, 0, -2), # sag alt arka +2 9 (2, 1, -2), # sag alt arka +3 10 (2, -1, 2), #sag alt on +1 11 (2, 0, 2), #sag alt on +2 12 (2, 1, 2), #sag alt on +3 13 (-2, -1, 2), #sol alt on +1 14 (-2, 0, 2), #sol alt on +2 15 (-2, 1, 2), #sol alt on +3 16 (-2, -1, -2), #sol alt arka +1 17 (-2, 0, -2), #sol alt arka +2 18 (-2, 1, -2), #sol alt arka +3 19 ) kenarlar = ( #kenarlarin noktalarini noktalar tupleindan belirler (0,1), (0,3), (0,4), (2,1), (2,3), (2,7), (6,3), (6,4), (6,7), (5,1), (5,4), (5,7), (8,11), (8,17), (14,11), (14,17), (9,12), (9,18), (15,12), (15,18), (10,13), (10,19), (16,13), (16,19) ) def KupOlustur(): # Kup olusturma fonksiyonu glBegin(GL_LINES) for kenar in kenarlar: for nokta in kenar: glVertex3fv(noktalar[nokta]) glEnd() glBegin(GL_QUADS) ######################################################### taban glColor3f(0.109375 , 0.058594, 0.269531 ) # lacivert glVertex3f(2,-2,-2) glVertex3f(-2,-2,-2) glVertex3f(-2,-2,2) glVertex3f(2,-2,2) ######################################################### 1. kat glColor3f(0.109375, 0.058594, 0.269531) # lacivert glVertex3f(2, -2, -2) glVertex3f(2, -1, -2) glVertex3f(2, -1, 2) glVertex3f(2, -2, 2) glColor3f(0.109375, 0.058594, 0.269531) glVertex3f(2, -2, 2) glVertex3f(2, -1, 2) glVertex3f(-2, -1, 2) glVertex3f(-2, -2, 2) glColor3f(0.109375, 0.058594, 0.269531) glVertex3f(-2, -2, 2) glVertex3f(-2, -1, 2) glVertex3f(-2, -1, -2) glVertex3f(-2, -2, -2) glColor3f(0.109375, 0.058594, 0.269531) glVertex3f(-2, -2, -2) glVertex3f(-2, -1, -2) glVertex3f(2, -1, -2) glVertex3f(2, -2, -2) ######################################################### 2. kat glColor3f(0.000000 , 0.000000, 0.800781 ) # koyu mavi glVertex3f(2, -1, -2) glVertex3f(2, 0, -2) glVertex3f(2, 0, 2) glVertex3f(2, -1, 2) glColor3f(0.000000 , 0.000000, 0.800781 ) glVertex3f(2, -1, 2) glVertex3f(2, 0, 2) glVertex3f(-2, 0, 2) glVertex3f(-2, -1, 2) glColor3f(0.000000 , 0.000000, 0.800781 ) glVertex3f(-2, -1, 2) glVertex3f(-2, 0, 2) glVertex3f(-2, 0, -2) glVertex3f(-2, -1, -2) glColor3f(0.000000 , 0.000000, 0.800781 ) glVertex3f(-2, -1, -2) glVertex3f(-2, 0, -2) glVertex3f(2, 0, -2) glVertex3f(2, -1, -2) ######################################################### 3. kat glColor3f(0.281250 , 0.460938, 1.000000 ) # mavi glVertex3f(2, 0, -2) glVertex3f(2, 1, -2) glVertex3f(2, 1, 2) glVertex3f(2, 0, 2) glColor3f(0.281250 , 0.460938, 1.000000 ) glVertex3f(2, 0, 2) glVertex3f(2, 1, 2) glVertex3f(-2, 1, 2) glVertex3f(-2, 0, 2) glColor3f(0.281250 , 0.460938, 1.000000 ) glVertex3f(-2, 0, 2) glVertex3f(-2, 1, 2) glVertex3f(-2, 1, -2) glVertex3f(-2, 0, -2) glColor3f(0.281250 , 0.460938, 1.000000 ) glVertex3f(-2, 0, -2) glVertex3f(-2, 1, -2) glVertex3f(2, 1, -2) glVertex3f(2, 0, -2) ######################################################### 4. kat glColor3f(0.687500 , 0.875000, 0.898438 ) # acik mavi glVertex3f(2, 1, -2) glVertex3f(2, 2, -2) glVertex3f(2, 2, 2) glVertex3f(2, 1, 2) glColor3f(0.687500 , 0.875000, 0.898438 ) glVertex3f(2, 1, 2) glVertex3f(2, 2, 2) glVertex3f(-2, 2, 2) glVertex3f(-2, 1, 2) glColor3f(0.687500 , 0.875000, 0.898438 ) glVertex3f(-2, 1, 2) glVertex3f(-2, 2, 2) glVertex3f(-2, 2, -2) glVertex3f(-2, 1, -2) glColor3f(0.687500 , 0.875000, 0.898438 ) glVertex3f(-2, 1, -2) glVertex3f(-2, 2, -2) glVertex3f(2, 2, -2) glVertex3f(2, 1, -2) ######################################################### tavan glColor3f(0.687500, 0.875000, 0.898438) # acik mavi glVertex3f(2, 2, -2) glVertex3f(-2, 2, -2) glVertex3f(-2, 2, 2) glVertex3f(2, 2, 2) glEnd() def main(): pygame.init() display = (800,600) # ekran boyutlarini tutan tuple pygame.display.set_mode(display, DOUBLEBUF|OPENGL) gluPerspective(100, (display[0]/display[1]), 0.1, 50.0) # kupe bakis acisini ayarlar glTranslatef(0.0,-3.0, -8.0) # kupu ideal sekilde goruntulenecek yere tasir while True: # programin surekli calistigi dongu for event in pygame.event.get(): if event.type == pygame.QUIT: # carpiya basildiginda cikis yapar pygame.quit() quit() glRotatef(1, 0, 1, 0) # kupu y ekseni etrafinda 1 derece dondurur glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) #ekrani temizler KupOlustur() # kupu olusturma fonksiyonu pygame.display.flip() pygame.time.wait(10) #10 ms bekler main() |
gördüğünüz üzere projemizde küp oluşturduk ve üzerinde farklı işlemler yaptık.